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  <title>Fun-Troopers</title>
  <link>http://www.fun-troopers.de</link>
  <description>Clannews von Fun-Troopers</description>
  <language>de-de</language>
  <copyright>2010 Fun-Troopers</copyright>
  <item>
    <pubDate>Sun, 29 Aug 2010 00:00:06 +0200</pubDate>
    <author>Frigg</author>
    <title>Alles Gute zum Geburtstag</title>
    <description> 

Wuenscht dir lieber  Wollmilchsau 32
 

 
 
Lass dich reich beschenken und feier noch schoen
 

 
Alles Liebe wuenschen dir die Fun-Troopers    </description>
    <link>http://www.fun-troopers.de/news/?action=show&amp;id=923</link>
  </item>
  <item>
    <pubDate>Fri, 27 Aug 2010 17:31:00 +0200</pubDate>
    <author>Ziton</author>
    <title>Source Engine + TF2 Update + CSS Update</title>
    <description>Heute gab es wieder ein Update. Hier wurden gleichzeitig die Source Engine (CS:S; TF2; DoD:S) sowie Counter Strike Source und Team Fortress 2 bedient    </description>
    <link>http://www.fun-troopers.de/news/?action=show&amp;id=922</link>
  </item>
  <item>
    <pubDate>Thu, 26 Aug 2010 18:43:38 +0200</pubDate>
    <author>Ziton</author>
    <title>Source Update</title>
    <description>Gestern gab es wieder ein neues Source Update. Dieser Patch fuehrt einen neuen Konsolenbefehl ein, der bereits seit einer  Woche in der oeffentlichen Beta getestet werden konnte. Setzt ein Admin  die Server-Variable "sv_competitive_minspec" auf den Wert 1, erzwingt  dies bei allen Mitspielern bestimmte Mindestwerte in den Netsettings.  Damit soll garantiert werden, dass alle Spieler unter aehnlichen  Bedingungen spielen, was vor allem fuer Wettkaempfe von Bedeutung ist. Der  Changelog im Detail    </description>
    <link>http://www.fun-troopers.de/news/?action=show&amp;id=921</link>
  </item>
  <item>
    <pubDate>Sun, 22 Aug 2010 11:04:26 +0200</pubDate>
    <author>Odin</author>
    <title>Steamupdate</title>
    <description>Nach den vielen Updates fuer Counter-Strike: Source, Team  Fortress 2 und Co wurde nun auch der Steam-Client selbst mit neuen  Funktionen und einigen Verbesserungen versehen.
 
 
 
Weiter Infos und die Verbesserungen unter mehr.
 
mfg Troopers    </description>
    <link>http://www.fun-troopers.de/news/?action=show&amp;id=920</link>
  </item>
  <item>
    <pubDate>Wed, 18 Aug 2010 09:26:06 +0200</pubDate>
    <author>Odin</author>
    <title>Grosses Source Update</title>
    <description>Das Update fuer Counter-Strike: Source, das in den letzten Tagen bereits  freiwillig als Beta getestet werden konnte, wurde nun fuer alle  freigegeben. Es kommt zusammen mit einem Patch fuer die Source-Engine,  der zahlreiche Fehler und Bugs ausmerzt.
 
 
Das Update bringt auch ein Serverupdate mitsich habt ihr schon geupdatete?! Wir schon
 
mfg Troopers    </description>
    <link>http://www.fun-troopers.de/news/?action=show&amp;id=918</link>
  </item>
  <item>
    <pubDate>Wed, 18 Aug 2010 09:26:06 +0200</pubDate>
    <author>Odin</author>
    <title>Source Betatest</title>
    <description>Nur wenige Stunden nach dem regulaeren Update fuer Counter-Strike: Source  hat Valve eine neue Betaphase fuer das Multiplayerspiel ins Leben  gerufen. Die fuer das Gameplay wohl groesste Aenderung der neuen Version  betrifft die Rauchgranaten. Der Rauch breitet sich nun schneller aus und  ist dichter. Ausserdem wurde der Fehler behoben, dass er durchsichtig  wurde, wenn sich jemand darin befand. Die Beta ist ausschliesslich am PC  verfuegbar    </description>
    <link>http://www.fun-troopers.de/news/?action=show&amp;id=919</link>
  </item>
  <item>
    <pubDate>Wed, 18 Aug 2010 09:18:46 +0200</pubDate>
    <author>Odin</author>
    <title>source und tf2 update</title>
    <description> 
TF2
Valve hat ein neues Update fuer Team Fortress 2 veroeffentlicht. Dieses  wurde zusammen mit einem Patch fuer die Source-Engine veroeffentlicht, der  zahlreiche Fehler ausmerzt. Fuer TF2 selbst gab es neben den ueblichen  Bugfixes auch eine Ueberarbeitung der Maps Thunder Mountain, Hightower  und Upward.
 
# The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file. # Fixed clients being able to connect to servers with spoofed SteamIDs. # Fixed a bug where some video configurations could get reset by restarting the engine. # Fixed materials compiled into a map not being loaded correctly if theyre in the root materials folder. # Fixed a case of uneven performance on multicore machines. # Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps. # Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands. # Audio fixes: # o Reduced overlap in the sound timing code. # o Fixed a case where audio could skip. # o Fixed voice communication getting corrupted while playing on a Mac. # sv_pure 2 now protects the game_sounds files in the scripts directory. #  # Team Fortress 2 #  # Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future. # Added missing Mac intro movie for cp_coldfront. # Fixed "Hit %disguiseteam% to Toggle Team" string and code so theyre not hard coded to e and -. # Fixed servers trying to validate backpack positions in inventories. # Fixed clients validating inventories other than their own. # Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions. # Fixed players not always getting "recent damager" credit for player suicides. # Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time. # Updated Engineer startup music. # Updated localization files. # Updated Pl_ThunderMountain # o Clipped off sticky outcrops for smoother movement # o Clipped various exploit ledges # o Increased environment ambient exterior light level # o Stage 1 # + Fixed hole in respawn room brushes in RED spawn # + Shifted respawn times to favor BLU by two seconds # o Stage 3 # + Clipped rocks off by BLUs spawn exit that leads to building B (allowed Snipers to snipe the entire area) # + Removed embedded displacement (building B interior roof) # + Removed rogue clip brush from building A balcony # Updated Plr_Hightower # o Fixed players building in the RED spawn room. # o Fixed players building on the back window decks of the barns. # o Fixed players getting on the satellite dish platform. # o Fixed players building on the elevators. # o Reduced the ammo packs in the barns down to small ammo packs. # o Increased the hill speed modifier to 1.2 (up from .95) # o Fixed explosion particle effects playing in the skybox. # o Mine cart "window" collision fixed. # o Upped Scout-loop health to large. # Updated Pl_Upward # o Fixed respawnroom entities not reaching the floor of split-level spawns # o Fixed griefable fence facing BLU spawn near RED base # o Added BLU high flanking route at RED base # o Added health  ammo along BLU flanking route at RED base # o Sealed BLU base left exit with block bullets brushes # o Extended clip between C and BLU spawn to prevent sticky jump spawn camping # o Fixed non-clipped non-solid railing in RED base # o Fixed kill brush in middle spawn not extending to the ceiling # o Put a block bullets brush on grate below middle spawn # o Fixed some high micro-ledges accessible to sticky-jumpers # Community Request # o Added "item_pickup" game event for ammo/health packs.
 
 
# The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file. # Fixed clients being able to connect to servers with spoofed SteamIDs. # Fixed a bug where some video configurations could get reset by restarting the engine. # Fixed materials compiled into a map not being loaded correctly if theyre in the root materials folder. # Fixed a case of uneven performance on multicore machines. # Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps. # Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands. # Audio fixes: # o Reduced overlap in the sound timing code. # o Fixed a case where audio could skip. # o Fixed voice communication getting corrupted while playing on a Mac. # sv_pure 2 now protects the game_sounds files in the scripts directory. #  # Team Fortress 2 #  # Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future. # Added missing Mac intro movie for cp_coldfront. # Fixed "Hit %disguiseteam% to Toggle Team" string and code so theyre not hard coded to e and -. # Fixed servers trying to validate backpack positions in inventories. # Fixed clients validating inventories other than their own. # Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions. # Fixed players not always getting "recent damager" credit for player suicides. # Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time. # Updated Engineer startup music. # Updated localization files. # Updated Pl_ThunderMountain # o Clipped off sticky outcrops for smoother movement # o Clipped various exploit ledges # o Increased environment ambient exterior light level # o Stage 1 # + Fixed hole in respawn room brushes in RED spawn # + Shifted respawn times to favor BLU by two seconds # o Stage 3 # + Clipped rocks off by BLUs spawn exit that leads to building B (allowed Snipers to snipe the entire area) # + Removed embedded displacement (building B interior roof) # + Removed rogue clip brush from building A balcony # Updated Plr_Hightower # o Fixed players building in the RED spawn room. # o Fixed players building on the back window decks of the barns. # o Fixed players getting on the satellite dish platform. # o Fixed players building on the elevators. # o Reduced the ammo packs in the barns down to small ammo packs. # o Increased the hill speed modifier to 1.2 (up from .95) # o Fixed explosion particle effects playing in the skybox. # o Mine cart "window" collision fixed. # o Upped Scout-loop health to large. # Updated Pl_Upward # o Fixed respawnroom entities not reaching the floor of split-level spawns # o Fixed griefable fence facing BLU spawn near RED base # o Added BLU high flanking route at RED base # o Added health  ammo along BLU flanking route at RED base # o Sealed BLU base left exit with block bullets brushes # o Extended clip between C and BLU spawn to prevent sticky jump spawn camping # o Fixed non-clipped non-solid railing in RED base # o Fixed kill brush in middle spawn not extending to the ceiling # o Put a block bullets brush on grate below middle spawn # o Fixed some high micro-ledges accessible to sticky-jumpers # Community Request # o Added "item_pickup" game event for ammo/health packs.
 
 
 
Dieses Update bringt auch ein Serverseitiges Update mit. Unsere Server wurden schon geupdatet und eure?
 
mfg Troopers    </description>
    <link>http://www.fun-troopers.de/news/?action=show&amp;id=917</link>
  </item>
  <item>
    <pubDate>Tue, 17 Aug 2010 00:00:08 +0200</pubDate>
    <author>Capu</author>
    <title>Alles Gute zum Geburtstag</title>
    <description> 

Wuenscht dir lieber  Ziton 25
 

 
 
Lass dich reich beschenken und feier noch schoen
 

 
Alles Liebe wuenschen dir die Fun-Troopers    </description>
    <link>http://www.fun-troopers.de/news/?action=show&amp;id=916</link>
  </item>
  <item>
    <pubDate>Sun, 15 Aug 2010 16:52:24 +0200</pubDate>
    <author>Odin</author>
    <title>AMXBans 6.0.1 has been released!</title>
    <description>Seit 27.7.2010 ist eine neue Version von AMXBANS erschienen.
mit dem releas von 6.0.1 wurden viele bugs behoben und somit auch interesant fuer ein update.
 
somit haben auch wi schon umgestellt.
 
     </description>
    <link>http://www.fun-troopers.de/news/?action=show&amp;id=915</link>
  </item>
  <item>
    <pubDate>Sun, 15 Aug 2010 10:24:03 +0200</pubDate>
    <author>Odin</author>
    <title>CSS GunGame</title>
    <description>Hier hab ihr die moeglichkeit
 
CSS Gungame zu zocken
 
62.75.216.251:27115  ..:: GUN-GAME FUN ::.. by Fun-Troopers.de
 
Gungame CS follgt in Kuerze
 
update:
62.75.216.251:27015 .:: GUN-Game FUN 1.6 ::. powered by Fun-Troopers.de
 
mfg Odin    </description>
    <link>http://www.fun-troopers.de/news/?action=show&amp;id=914</link>
  </item>
  <item>
    <pubDate>Sun, 15 Aug 2010 08:28:57 +0200</pubDate>
    <author>Odin</author>
    <title>Hacker hat Skype geknackt</title>
    <description>Offenbar hat in den USA  ein Hacker Skype geknackt. Der VoIP-Anbieter hat den Vorgang bestaetigt,  sagte aber gleichzeitig, dass die Sicherheit nicht beeintraechtigt sei.    </description>
    <link>http://www.fun-troopers.de/news/?action=show&amp;id=913</link>
  </item>
  <item>
    <pubDate>Sun, 15 Aug 2010 08:27:35 +0200</pubDate>
    <author>Odin</author>
    <title>Source betatest</title>
    <description>Ab sofort koennen alle Counter-Strike: Source Spieler an einer  weiteren Betaphase teilnehmen. Die Installation erfolgt ueber die normale  Spielbibliothek, wo ein entsprechender Eintrag angelegt wurde. Dies  ermoeglicht die gleichzeitige Installation beider Versionen.    </description>
    <link>http://www.fun-troopers.de/news/?action=show&amp;id=912</link>
  </item>
  <item>
    <pubDate>Mon, 09 Aug 2010 00:00:05 +0200</pubDate>
    <author>Frigg</author>
    <title>Alles Gute zum Geburtstag</title>
    <description> 

Wuenscht dir lieber  BlindesHuhn 32
 

 
 
Lass dich reich beschenken und feier noch schoen
 

 
Alles Liebe wuenschen dir die Fun-Troopers    </description>
    <link>http://www.fun-troopers.de/news/?action=show&amp;id=911</link>
  </item>
  <item>
    <pubDate>Sat, 07 Aug 2010 00:00:12 +0200</pubDate>
    <author>Frigg</author>
    <title>Alles Gute zum Geburtstag</title>
    <description> 

Wuenscht dir lieber  Red-Joke 39
 

 
 
Lass dich reich beschenken und feier noch schoen
 

 
Alles Liebe wuenschen dir die Fun-Troopers    </description>
    <link>http://www.fun-troopers.de/news/?action=show&amp;id=910</link>
  </item>
  <item>
    <pubDate>Tue, 03 Aug 2010 17:53:06 +0200</pubDate>
    <author>Ziton</author>
    <title>Neues Update</title>
    <description>Ueber Nacht gab es ein kleines Update fuer Counter Strike Source, welches unter anderem die Waffensounds verbessert.    </description>
    <link>http://www.fun-troopers.de/news/?action=show&amp;id=909</link>
  </item>
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